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Spell Mastery Documentation

 
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Barry_1066
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Server Owner and Designer


Joined: 03 Aug 2004
Posts: 2913
Location: Ohio

PostPosted: Thu May 12, 2005 5:15 am    Post subject: Spell Mastery Documentation Reply with quote

Very Happy A start of the documentation -- this takes a while.

NOTE: the effects are cumulative so with 50%, you are still getting the 25% bonus as well and so on. For an example -- with Acid Arrow at 50% i would have +2 duration -- that is +1 from the 25% and another +1 from the 50% added together.


Acid Arrow
25% +1 Duration
50% +1 Duration
75% +1 Duration
100% +1 Duration


Acid Fog
25% +2 Duration
50% +1 Duration
75% +2 Duration
100% +1 Duration


Aid
25% +2 Bonus
50% +2 Duration
75% +2 Bonus
100% +2 Duration


Animate Dead
25% +1 Caster
50% +1 Duration
75% +1 Caster
100% +1 Duration


Aura of Vitality

50%
Strength 5
Dex 5
Con 5
Duration visual effect

100%
Strength 6
Dex 6
Con 6
Duration visual effect


Awaken
50%
Strength 5
Con 5

100%
Strength 6
Con 6


Barkskin
Animate Dead
25% +2 Caster
75% +2 Caster


Bestow Curse
50% EffectCurse(3, 3, 3, 3, 3, 3)
100% EffectCurse(4, 4, 4, 4, 4, 4)


Bless
50%
Effect Attack Increase(2);
Effect Saving Throw Increase (SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_FEAR);

100%
Effect Attack Increase(3);
Effect Saving Throw Increase (SAVING_THROW_ALL, 3, SAVING_THROW_TYPE_FEAR);


Blindness and Deafness
25% +1 Duration
50% +1 Duration
75% +1 Duration
100% +1 Duration


Bull Strength
25% +1 Duration
50% +1 Modify
75% +1 Duration
100% +1 Modify


Burning Hands
25% +1 Damage
75% +1 Damage


Call Lightning
< 25%

if (nCasterLvl > 10)
nCasterLvl = 10;

>= 25%
if (nCasterLvl > 11)
nCasterLvl = 11;

>= 75%

if (nCasterLvl > 12)
nCasterLvl = 12;


Cat's Grace
25% +1 Duration
50% +1 Modify
75% +1 Duration
100% +1 Modify


Charm Person or Animal
25% +1 Duration
50% +1 Duration
75% +1 Duration
100% +1 Duration
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